
When managing a group of players, especially a large group, a DM faces all the usual challenges of finding a time and place that suits everybody. Initially this may be quite simple if all your players go to the same school, same university, same workplace or just lack a social life. But it gets harder as time progresses and situations change.
One player joins the army, another goes in England for a while, one moves across town, several get romantic attachments and wish to spend time with their beloved rather than their dice, but all still feel at least a small desire to play occasionally.
So what to do in this situation? You can’t jst stop playing, especially not with all those miniatures and rulebooks your bought, but getting the same group together just isn’t going to happen more than once a year, so any chance of them remembering the plot is zilch.
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Categories: people who play
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